Vertical wheel or touch scrolling inside a smooth-scroll viewport drives a pinned horizontal track of cards; the scroll distance is measured from the track width so the last card lands exactly at the end, with a counter and progress line.
Preview
Customize
8 propsInstallation
Copies the component source and its CSS Module into your project.
npx motionfoundry add horizontal-scrollWrites components/ui/horizontal-scroll.tsx and components/styles/horizontal-scroll.module.css.
Usage
Updates live as you change the controls — only props that differ from the defaults are included.
1import { HorizontalScroll } from "@motionfoundry/ui";2 3export function Example() {4 return (5 <HorizontalScroll />6 );7}Props
Accessibility
The viewport is a focusable role="region" with an aria-label, so keyboard users can Tab to it and scroll with arrows/Page keys/Space (native, unsmoothed) and see a 2px :focus-visible outline. Wheel input is smoothed only while the viewport can still move; at the top/bottom edge wheel events are released so the page keeps scrolling. Touch and scrollbar dragging stay native. Under prefers-reduced-motion (or smooth=false) the wheel is not intercepted at all. Cards are a semantic list; the counter, progress line and card art are aria-hidden.
Toggle prefers-reduced-motion in your OS or browser devtools (Rendering → Emulate CSS media feature) to verify the reduced-motion state.
Source
1"use client";2 3import * as React from "react";4import styles from "../styles/horizontal-scroll.module.css";5 6interface SmoothScrollState {7 /** Current scrollTop of the viewport in px */8 scroll: number;9 /** Maximum scrollTop in px */10 limit: number;11 /** scroll / limit, 0..1 */12 progress: number;13 /** Signed scroll velocity in px per 60fps frame */14 velocity: number;15}16 17interface SmoothScrollOptions {18 lerp: number;19 wheelMultiplier: number;20 smooth: boolean;21 onScroll?: (state: SmoothScrollState) => void;22}23 24const clamp = (v: number, min: number, max: number) => Math.min(max, Math.max(min, v));25 26function usePrefersReducedMotion(): boolean {27 const [reduced, setReduced] = React.useState(false);28 React.useEffect(() => {29 const mq = window.matchMedia("(prefers-reduced-motion: reduce)");30 const update = () => setReduced(mq.matches);31 update();32 mq.addEventListener("change", update);33 return () => mq.removeEventListener("change", update);34 }, []);35 return reduced;36}37 38/** True when a nested scrollable element under the pointer can still scroll in the wheel direction. */39function nestedCanScroll(node: EventTarget | null, root: HTMLElement, dy: number): boolean {40 let el: Element | null = node instanceof Element ? node : null;41 while (el && el !== root) {42 if (el instanceof HTMLElement) {43 if (el.dataset.mfScrollPrevent !== undefined) return true;44 const overflowY = window.getComputedStyle(el).overflowY;45 if ((overflowY === "auto" || overflowY === "scroll") && el.scrollHeight > el.clientHeight + 1) {46 const canMove = dy < 0 ? el.scrollTop > 0 : el.scrollTop + el.clientHeight < el.scrollHeight - 1;47 if (canMove) return true;48 }49 }50 el = el.parentElement;51 }52 return false;53}54 55/**56 * Self-contained smooth scroller for an overflow container. Wheel input updates a target57 * position; a rAF loop eases the real scrollTop toward it (frame-rate independent lerp) and58 * stops once settled. Touch, keyboard and scrollbar drags stay native. At the top/bottom edge59 * wheel events are released so the page keeps scrolling.60 */61function useSmoothScroll(62 containerRef: React.RefObject<HTMLElement | null>,63 { lerp, wheelMultiplier, smooth, onScroll }: SmoothScrollOptions,64): React.RefObject<SmoothScrollState> {65 const stateRef = React.useRef<SmoothScrollState>({ scroll: 0, limit: 0, progress: 0, velocity: 0 });66 const callbackRef = React.useRef(onScroll);67 React.useEffect(() => {68 callbackRef.current = onScroll;69 }, [onScroll]);70 71 React.useEffect(() => {72 const el = containerRef.current;73 if (!el) return;74 const ease = clamp(Number.isFinite(lerp) ? lerp : 0.1, 0.01, 1);75 const multiplier = Number.isFinite(wheelMultiplier) ? wheelMultiplier : 1;76 let target = el.scrollTop;77 let current = target;78 let raf = 0;79 let lastTime = 0;80 let lastNative = el.scrollTop;81 let lastNativeTime = 0;82 let settleTimer: ReturnType<typeof setTimeout> | undefined;83 84 const getLimit = () => Math.max(0, el.scrollHeight - el.clientHeight);85 86 const emit = (velocity: number) => {87 const limit = getLimit();88 const scroll = clamp(el.scrollTop, 0, limit);89 lastNative = el.scrollTop;90 const s = stateRef.current;91 s.scroll = scroll;92 s.limit = limit;93 s.progress = limit > 0 ? scroll / limit : 0;94 s.velocity = velocity;95 callbackRef.current?.(s);96 };97 98 const tick = (time: number) => {99 const dt = lastTime ? Math.min(64, Math.max(1, time - lastTime)) : 16.667;100 lastTime = time;101 const limit = getLimit();102 target = clamp(target, 0, limit);103 if (Math.abs(el.scrollTop - current) > 2) {104 // Something else moved the viewport (scrollbar drag, keyboard, touch): hand control back.105 current = target = el.scrollTop;106 raf = 0;107 lastTime = 0;108 emit(0);109 return;110 }111 const prev = current;112 const frames = dt / 16.667;113 current += (target - current) * (1 - Math.pow(1 - ease, frames));114 if (Math.abs(target - current) < 0.35) current = target;115 el.scrollTop = current;116 emit((current - prev) / frames);117 if (current === target) {118 raf = 0;119 lastTime = 0;120 emit(0);121 return;122 }123 raf = requestAnimationFrame(tick);124 };125 126 const onWheel = (event: WheelEvent) => {127 if (event.ctrlKey || event.defaultPrevented) return;128 if (Math.abs(event.deltaX) > Math.abs(event.deltaY)) return;129 let dy = event.deltaY;130 if (event.deltaMode === 1) dy *= 16;131 else if (event.deltaMode === 2) dy *= el.clientHeight;132 dy *= multiplier;133 if (dy === 0 || nestedCanScroll(event.target, el, dy)) return;134 const limit = getLimit();135 if (!raf) current = target = el.scrollTop;136 // Release to native scrolling at the edges so the page is never trapped.137 if ((dy < 0 && target <= 0) || (dy > 0 && target >= limit - 0.5)) return;138 event.preventDefault();139 target = clamp(target + dy, 0, limit);140 if (!raf) {141 lastTime = 0;142 raf = requestAnimationFrame(tick);143 }144 };145 146 const onNativeScroll = () => {147 if (raf) return;148 const top = el.scrollTop;149 const delta = top - lastNative;150 if (delta === 0) return;151 const now = performance.now();152 const dt = lastNativeTime ? clamp(now - lastNativeTime, 8, 100) : 16.667;153 lastNativeTime = now;154 current = target = top;155 emit(delta / (dt / 16.667));156 if (settleTimer) clearTimeout(settleTimer);157 settleTimer = setTimeout(() => {158 lastNativeTime = 0;159 emit(0);160 }, 90);161 };162 163 if (smooth) el.addEventListener("wheel", onWheel, { passive: false });164 el.addEventListener("scroll", onNativeScroll, { passive: true });165 const ro = new ResizeObserver(() => emit(stateRef.current.velocity));166 ro.observe(el);167 if (el.firstElementChild) ro.observe(el.firstElementChild);168 emit(0);169 170 return () => {171 if (smooth) el.removeEventListener("wheel", onWheel);172 el.removeEventListener("scroll", onNativeScroll);173 ro.disconnect();174 if (raf) cancelAnimationFrame(raf);175 if (settleTimer) clearTimeout(settleTimer);176 };177 }, [containerRef, lerp, wheelMultiplier, smooth]);178 179 return stateRef;180}181 182export interface HorizontalScrollProps {183 /** Card titles, one card per item */184 items?: string[];185 /** Heading shown above the track */186 title?: string;187 /** Card width in px */188 cardWidth?: number;189 /** Gap between cards in px */190 gap?: number;191 /** Accent color for card art, counter and progress */192 accentColor?: string;193 /** Viewport height in px */194 height?: number;195 /** Viewport corner radius in px */196 borderRadius?: number;197 /** Interpolation factor per 60fps frame (0.05 = floaty, 0.3 = snappy) */198 lerp?: number;199 /** Multiplier applied to wheel / trackpad deltas */200 wheelMultiplier?: number;201 /** Enable smooth wheel scrolling (native scrolling when false or under reduced motion) */202 smooth?: boolean;203 /** Optional className merged onto the root */204 className?: string;205 /** Inline styles merged onto the root */206 style?: React.CSSProperties;207}208 209const DEFAULT_ITEMS = ["Discover", "Sketch", "Prototype", "Refine", "Animate", "Ship"];210 211export function HorizontalScroll({212 items = DEFAULT_ITEMS,213 title = "Scroll down, travel sideways",214 cardWidth = 260,215 gap = 20,216 accentColor = "#38bdf8",217 height = 380,218 borderRadius = 20,219 lerp = 0.1,220 wheelMultiplier = 1,221 smooth = true,222 className = "",223 style,224}: HorizontalScrollProps) {225 const reduced = usePrefersReducedMotion();226 const rootRef = React.useRef<HTMLDivElement>(null);227 const viewportRef = React.useRef<HTMLDivElement>(null);228 const spacerRef = React.useRef<HTMLDivElement>(null);229 const stageRef = React.useRef<HTMLDivElement>(null);230 const trackRef = React.useRef<HTMLUListElement>(null);231 const counterRef = React.useRef<HTMLSpanElement>(null);232 const travelRef = React.useRef(0);233 const progressRef = React.useRef(0);234 const total = items.length;235 236 const apply = React.useCallback(() => {237 const root = rootRef.current;238 if (!root) return;239 const p = progressRef.current;240 root.style.setProperty("--mf-hs-x", `${(-p * travelRef.current).toFixed(2)}px`);241 root.style.setProperty("--mf-hs-p", p.toFixed(4));242 const counter = counterRef.current;243 if (counter && total > 0) {244 const index = Math.min(total, Math.floor(p * total) + 1);245 counter.textContent = `${String(index).padStart(2, "0")} / ${String(total).padStart(2, "0")}`;246 }247 }, [total]);248 249 const handleScroll = React.useCallback(250 (state: SmoothScrollState) => {251 progressRef.current = state.progress;252 apply();253 },254 [apply],255 );256 257 useSmoothScroll(viewportRef, { lerp, wheelMultiplier, smooth: smooth && !reduced, onScroll: handleScroll });258 259 React.useEffect(() => {260 const stage = stageRef.current;261 const track = trackRef.current;262 const spacer = spacerRef.current;263 if (!stage || !track || !spacer) return;264 const measure = () => {265 const travel = Math.max(0, track.scrollWidth - stage.clientWidth);266 travelRef.current = travel;267 spacer.style.height = `${Math.round(height + travel)}px`;268 apply();269 };270 measure();271 const ro = new ResizeObserver(measure);272 ro.observe(stage);273 ro.observe(track);274 return () => ro.disconnect();275 }, [height, cardWidth, gap, total, apply]);276 277 const vars = {278 "--mf-hs-h": `${height}px`,279 "--mf-hs-r": `${borderRadius}px`,280 "--mf-hs-accent": accentColor,281 "--mf-hs-card": `${cardWidth}px`,282 "--mf-hs-gap": `${gap}px`,283 ...style,284 } as React.CSSProperties;285 286 return (287 <div ref={rootRef} style={vars} className={`${styles.root} ${className}`.trim()}>288 <div ref={viewportRef} className={styles.viewport} tabIndex={0} role="region" aria-label={title}>289 <div ref={spacerRef} className={styles.spacer} style={{ height: `${Math.round(height * 2.6)}px` }}>290 <div ref={stageRef} className={styles.stage}>291 <div className={styles.header}>292 <h3 className={styles.title}>{title}</h3>293 <span ref={counterRef} aria-hidden="true" className={styles.counter}>294 {`01 / ${String(total).padStart(2, "0")}`}295 </span>296 </div>297 <ul ref={trackRef} className={styles.track}>298 {items.map((item, i) => (299 <li key={`${item}-${i}`} className={styles.card} style={{ "--mf-hs-i": i } as React.CSSProperties}>300 <span aria-hidden="true" className={styles.art} />301 <span className={styles.index}>{String(i + 1).padStart(2, "0")}</span>302 <span className={styles.cardTitle}>{item}</span>303 </li>304 ))}305 </ul>306 <div aria-hidden="true" className={styles.progress}>307 <span className={styles.progressFill} />308 </div>309 </div>310 </div>311 </div>312 </div>313 );314}